Wednesday, August 20th, 2014 by Adrian Crook
Pocket Gamer.biz, one of the leading games business sites, has included opinions from three Adrian Crook & Associates‘ designers in their latest Monetizer Mavens article (part of their ongoing Mobile Maven series).
The Mobile Mavens are a “panel of experts drawn from all sectors of the mobile gaming industry” to give their opinion on particular topics.
Our guys gave their thoughts on which games had integrated monetization into the user experience well so far this year.
Wednesday, February 12th, 2014 by Adrian Crook
Keith Burgun is an independent game designer, author and blogger. In this guest post for AC+A, Keith explains how Threes, a simple, abstract premium game, has achieved success via word of mouth.
Premium games live or die on their ability to create a strong word of mouth. Today I will be discussing Sirvo LLC’s game Threes, available on the App Store for $1.99, and the many methods it has been able to use to compel players to tell their friends about this game. The game is designed by Asher Vollmer.
Thursday, February 6th, 2014 by Adrian Crook
Jay Powell, Business Development Director at Adrian Crook and Associates, has over fifteen years of experience working with some of the most popular licenses in games, television, and movies. In this post he turns his eye to Marvel Puzzle Quest and breaks down the relationship between license and game in this mobile and desktop success.
Marvel Puzzle Quest: Dark Reign (MPQ) is only the second licensed iOS title released in the US from D3 Publisher, but the company has a long track record of creating licensed products. They also have a good understanding of the free-to-play market, as MPQ has reached the top 50 overall downloads and consistently hovers in the top 100 grossing chart on the iOS app store. Originally released in October of 2013, the game has had several updates and is an excellent example of well-done license integration.