Friday, June 28th, 2013 by Kevin Oke
Over the last few months Kevin has been writing articles for Inside Mobile Apps, analyzing the design of freemium iOS games Clash of Clans (Supercell), Nimble Quest (NimbleBit) and the CCG Blood Brothers (Mobage).
Our in-depth game design audits find problematic areas and deliver solutions to boost engagement, virality, and monetization. If you would like to have us analyze your project, get in touch with us today!
Monday, April 29th, 2013 by Raul Aliaga Diaz
A freemium game typically involves an in-game economy that is crucial to the game’s performance in engagement, socialization and monetization. This economy is also closely related to the game’s balance, by being positioned right on the sweet-spot where challenge and progression intersect. To understand how all these things relate to each other, we’ll review a fictional small game and will take a closer look at a basic set of parameters for the game economy on an actual spreadsheet.
Friday, April 19th, 2013 by Kevin Oke
In this post the newest member of the AC+A crew Sandra Wong explains how a social casino game designer can help you.
The title is very niche, so with this post I wanted to share a bit more in depth as to what a social casino game designer might help you with. Like other game designers who design for other target audiences, a social casino game designer simply focuses their game design on the casino players market. Casino game players include but are not limited to poker players, slots players, black jack players, bingo players, fantasy sports etc.