The Princess and the Frog

The Princess and the Frog is a Wii and PC game based on the Disney movie released Fall 2009. I was contracted by Amaze Entertainment to author the high level design for the Wii product, which later spawned the PC sku. I served as the Lead Designer until the internal team was staffed up.

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The Outfit

The Outfit was THQ’s first Xbox 360 game and Relic’s first console game. I was the lead internal Producer, from concept to completion, managing a team of nearly 100 development staff. The Outfit is a third person, squad-based action game with the strategic depth of a ground-based RTS.

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Urban Vermin

At Decode Entertainment, I co-conceived Urban Vermin as a TV and game property. Originally designed to launch as a Nintendo DS game and kids TV series simultaneously, the 26-episode CG series launched in the prime-time animated comedy lineup of YTV and around the world in Fall 2007.

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Ministry of Sound Interactive

I conceived and produced this PlayStation 2 music product while at my own studio, Moderngroove Entertainment. After securing the Ministry of Sound license and content, I recruited a team of 10 artists and programmers who built the product over a year. I signed Ubi Soft to publish the product.

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Sled Storm

I drafted the original concept for Sled Storm, created a multiplayer demo with a couple friends and successfully pitched EA executives to produce the game. Over the next year, I produced and co-designed the product. Sled Storm for the PlayStation shipped in the Fall of 1999 and sold 1 million units.

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ReBoot

ReBoot, my first title as a producer after I started at EA Canada in 1995, was a third-person action-adventure game based on the computer-animated TV series of the same name. I wrote the design doc, scripted the voice overs, co-wrote the linear video script, level edited and scripted AI.

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4 Keys to a Successful Social Game That Every Developer Should Know

08.03.2010 0

Flash Games Summit, March 8, 2010. Please excuse spelling mistakes as these are pretty much liveblogged. Session ended 5 minutes ago.

  • Moderator: Sana Choudray, Traffichoney
  • Dan Fiden, Playfish
  • David Stewart, Playdom
  • Gavin Barrett, Crowdstar
  • Mark Skaggs, Zynga

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Monetizing Your Game Outside of Sponsorship – Flash Gaming Summit

08.03.2010 0

Flash Gaming Summit liveblog from the following panel:

Monetizing Your Game Outside of Sponsorship

  • Moderator: Andy Moore, Andy Moore Games
  • Colin Northway, Fantastic Contraption
  • Daniel James, Three Rings
  • Sian Yue Tan, Rocketbirds
  • William Stallwood, Cipher Prime

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GDC 2010 & Flash Gaming Summit

19.02.2010 0

From March 7th to 13th, 2010 I’ll be at Game Developers Conference 2010 and the Flash Gaming Summit in San Francisco, California. These are both superb conferences that draw many first-rate developers from around the globe.

In the past, I’ve attended GDC as a speaker, delivering a presentation on Free-To-Play games to 400 attendees, or as press, covering the conference for my FreeToPlay.biz industry blog.

But most often I attend GDC and other conferences as a developer and consultant, meeting up with clients of the past, present and future. If you are looking for design, production or strategy consultation to get a game-related product to market – and you’re attending GDC – contact me and we’ll setup a time to meet.

I’m looking forward to making new acquaintances and reconnecting with my colleagues from gaming hubs throughout the world.

See you at GDC,

Adrian