Interested in learning more? Let's get your game made.  Work With Us Now

Latest Work

Smurf Life

Smurf Life is the freemium sequel to the iOS smash hit Smurfs’ Village, so needless to say when Beeline Interactive asked us to go over their design, we were thrilled. Our work focused on game loops and quest design. » Read More

» View Project

Ghostbusters

Ghostbusters for iPad and iPhone is the latest addition to this classic IP. As part of our ongoing relationship with Beeline Interactive, AC+A conducted a game mechanics focused design audit for this freemium action-RPG. » Read More

» View Project

Monster Hospital

Monster Hospital by Beeline Interactive/Capcom is a mobile (iOS) time-management game featuring a cast of wacky characters. AC+A provided an audit for the game, focusing on the core gameplay and AEM techniques. » Read More

» View Project

TradeSports

TradeSports is a second screen sports probabilities trading game (iOS and Facebook) that AC+A designed for Binary Event Network. AC+A also sourced the art director and development studio, as well as provided marketing planning. » Read More

» View Project

Flavor Monsters

Flavor Monsters was released on iPad, iPhone and Android. We contributed to multiple aspects of the project, among them: First draft story and character bios, the vision for gameplay, and sourcing and evaluation of development partners. » Read More

» View Project
» Next Project

Don't take it from us. Here's what people are saying.

  • “Adrian has come to the rescue for me as a senior design & production consultant at 3 different companies now. He is a master collaborator, and will embed directly with the team. He’s also the right guy to put in front of top industry execs to pitch, brainstorm, or suss out a project’s milestone plan, product goals, or design strategy.”

    Michael Waite, Executive Producer, Zynga
  • “Beyond being a fantastic collaborator, Adrian’s confidence and experience also make him a strong leader and a confident presenter. I’ve never hesitated to put him in front of clients, and have always felt much more comfortable, knowing that he was involved with a project.”

    Frank Sanni, EVP & Director of Creative Integration, Arnold WorldWide
  • “Adrian is a talented and creative game designer with an amazing attitude, and he consistently delivered great results on-time. He’s the first person I’ll call if I need an experienced game designer to support our team or our project.”

    Gary Gettys, Executive Producer, Zynga
  • “I had the opportunity to work with Adrian for over a year on the Panasonic Jungle project. I was always impressed with how willing he was to roll up his sleeves and get things done. He did everything from business development, market research, product management, and producing.”

    Chris Lavin, Sr. Marketing Manager, Panasonic
  • “I can’t imagine where we’d be without Adrian Crook. We’ve found his clarity and candor to be refreshing and invaluable no matter in what phase of the project he’s involved. He is also incredibly connected and has a deep list of all star talent to call upon should the need arise.”

    Kerry Choe, Project Manager, Binary Event Network
  •  

Latest Posts

Wednesday, May 1st, 2013 by Kevin Oke

The AFA Game Design Degree – What Can Prospective Students and Employers Expect?

The following is a guest post from Chris Swain of the New York Film Academy. Chris is a leader in the game industry having co-founded the Electronic Arts Game Innovation Lab at USC and leading over 50 products in industry including games for Disney, Microsoft, Sony, MTV, and Activision, among others. His USC thesis student, Jenova Chen’s masters project was the game Flow. Serious games that Chris has created include Ecotopia, Play the Game Save the Planet, a cinematic, story-driven game focused on environmental protection, and The Redistricting Game, which educates citizens on how the U.S. congressional redistricting process leads to polarization in government. He is the creative director in the Game Design program at the New York Film Academy.

The game industry has seen an explosion in mainstream popularity, particularly in the last five years. Given the artistic merits of digital games has – at long last – become widely acknowledged, it’s of little surprise that so many people are looking to turn their passion for gaming into a successful career.

As with many professions, there are numerous paths a prospective game designer can take. If looking to embark down the professional tuition route, serious consideration should be given to the New York Film Academy’s game design school; the Academy offers a variety of degree programs to suit individual needs, and all of which provide a proven route from a beginner level to professional success.

» Read More

Monday, April 29th, 2013 by Raul Aliaga Diaz

A Practical Free-to-Play Game Economy Design Example

A freemium game typically involves an in-game economy that is crucial to the game’s performance in engagement, socialization and monetization. This economy is also closely related to the game’s balance, by being positioned right on the sweet-spot where challenge and progression intersect. To understand how all these things relate to each other, we’ll review a fictional small game and will take a closer look at a basic set of parameters for the game economy on an actual spreadsheet.

» Read More

Friday, April 19th, 2013 by Kevin Oke

How a Social Casino Game Designer Can Help You

In this post the newest member of the AC+A crew Sandra Wong explains how a social casino game designer can help you.

The title is very niche, so with this post I wanted to share a bit more in depth as to what a social casino game designer might help you with. Like other game designers who design for other target audiences, a social casino game designer simply focuses their game design on the casino players market. Casino game players include but are not limited to poker players, slots players, black jack players, bingo players, fantasy sports etc.

» Read More

Our Clients

  • Capcom
  • Sky Sports
  • Zynga
  • Electronic Arts
  • Microsoft Games
  • Nickelodeon
  • atari
  • Ubisoft
  • iwin
  • Panasonic
  • triviado
  • nerd-corps
  • 519 games
  • Arnold Worldwide
  • Glu Mobile
  • Vivity Labs
  • Amaze Entertainment
  • Shift Control Media
  • InPlay 2011
  • iRok2 Media
  • DHX Media
  • Blackbird Interactive
  • Chocolate Libertation Front
  • Ontario Media Development Corporation
  • Binary Event Network
  • revenue-wire