
I drafted the original concept for Sled Storm, created a multiplayer demo with a couple friends and successfully pitched EA executives to produce the game. Over the next year, I produced and co-designed the product. Sled Storm for the PlayStation shipped in the Fall of 1999 and sold 1 million units.
Sled Storm was a straight-ahead snowmobile racing game – the first of its kind at the time, spurring numerous copy-cat offerings. It featured easy-to-grasp controls, fast-paced gameplay and four-way multiplayer via the PlayStation’s multi-tap controller (a rarity at the time).