Portfolio

The Princess and the Frog

20.11.2009 0

The Princess and the Frog is a Wii and PC game based on the Disney movie released Fall 2009. I was contracted by Amaze Entertainment to author the high level design for the Wii product, which later spawned the PC sku. I served as the Lead Designer until the internal team was staffed up.

The Princess and the Frog is geared toward tween girls and was designed to touch upon elements of exploration (quest hubs, 3D platforming), self-expression (creating outfits and recipes) and socialization (mini-games for 1-4 players).

Features

  • 30 replayable Wii-exclusive mini-games for 1-4 players
  • Play & move to music, cook New Orleans cuisine, and try on multiple outfits with Tiana & her friends
  • Collect Mardi Gras beads to trade for new dresses, fabrics, ingredients and recipes
  • Explore quest hubs with drop-in/drop-out Multiplayer
  • Discover five beautiful New Orleans hub locations including the French Quarter and the Bayou
  • Have fun with eight playable characters and multiple NPCs

The Outfit

01.03.2006 9

The Outfit was THQ’s first Xbox 360 game and Relic’s first console game. I was the lead internal Producer, from concept to completion, managing a team of nearly 100 development staff. The Outfit is a third person, squad-based action game with the strategic depth of a ground-based RTS.

The game features 12 single player levels and 12 multiplayer levels, along with split screen, co-op, death match, strategic victory and destruction mode. Use Destruction on Demand to call in tanks, squads, machine guns and more on the fly.

Urban Vermin

01.05.2004 0

At Decode Entertainment, a kids and family television production company, I co-conceived Urban Vermin as a TV and game property. Originally designed to launch as a Nintendo DS game and kids TV series simultaneously, the 26-episode CG series launched in the prime-time animated comedy lineup of YTV (Canadian broadcaster) and around the world in Fall 2007.

Urban Vermin revolves around raccoon siblings who try to outdo one another in their quest to mine garbage gold. Described as a classic battle of good versus evil, Urban Vermin follows the misadventures of Abe and Ken, brothers who each lead a rag-tag band of critters in a turf war to end all turf wars. At stake is a smorgasbord of trash-can takeout.

Ministry of Sound Interactive

01.09.2001 0

I conceived and produced this PlayStation 2 music product while at my own studio, Moderngroove Entertainment. After securing the Ministry of Sound license and content, I recruited a team of 10 artists and programmers who built the product over a year. I signed Ubi Soft to publish the product.

Ministry of Sound provided five hours of new music and the use of their name, which helped this product find its market. The finished product realized our vision of building a one-of-a-kind party product and created a whole new interactive genre.

Sled Storm

01.09.1999 0

I drafted the original concept for Sled Storm, created a multiplayer demo with a couple friends and successfully pitched EA executives to produce the game. Over the next year, I produced and co-designed the product. Sled Storm for the PlayStation shipped in the Fall of 1999 and sold 1 million units.

Sled Storm was a straight-ahead snowmobile racing game – the first of its kind at the time, spurring numerous copy-cat offerings. It featured easy-to-grasp controls, fast-paced gameplay and four-way multiplayer via the PlayStation’s multi-tap controller (a rarity at the time).

ReBoot

23.03.1998 0

ReBoot, my first title as a producer after I started at EA Canada in 1995, was a third-person action-adventure game based on the computer-animated TV series of the same name. I wrote the design doc, scripted the voice overs, co-wrote the linear video script, level edited and scripted AI.

This was the first product for many of us and in the end it showed. While the game was a great learning it experience, it debuted in 1998 to deservedly low reviews. We would redeem ourselves just a year later when we shipped Sled Storm, a game that reviewed in the 80s and 90s and sold over 1 million units.