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	<title>Adrian Crook, Game Consultant - Videogame Designer, Creative Director, Executive Producer - Xbox 360 PS3 Wii Facebook Flash iPhone &#187; Portfolio</title>
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	<link>http://www.adriancrook.com</link>
	<description>Adrian Crook, Videogame Consultant</description>
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		<title>The Princess and the Frog</title>
		<link>http://www.adriancrook.com/2009/11/20/the-princess-and-the-frog/</link>
		<comments>http://www.adriancrook.com/2009/11/20/the-princess-and-the-frog/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 23:11:12 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.adriancrook.com/?p=184</guid>
		<description><![CDATA[The Princess and the Frog is a Wii and PC game based on the Disney movie released Fall 2009. I was contracted by Amaze Entertainment to author the high level design for the Wii product, which later spawned the PC sku. I served as the Lead Designer until the internal team was staffed up.]]></description>
			<content:encoded><![CDATA[<p>The Princess and the Frog is a Wii and PC game based on the Disney movie released Fall 2009. I was contracted by Amaze Entertainment to author the high level design for the Wii product, which later spawned the PC sku. I served as the Lead Designer until the internal team was staffed up.</p>
<p>The Princess and the Frog is geared toward tween girls and was designed to touch upon elements of exploration (quest hubs, 3D platforming), self-expression (creating outfits and recipes) and socialization (mini-games for 1-4 players).</p>
<p><strong>Features</strong></p>
<ul>
<li>30 replayable Wii-exclusive mini-games for 1-4 players</li>
<li>Play &amp; move to music, cook New Orleans cuisine, and try on multiple outfits with Tiana &amp; her friends</li>
<li>Collect Mardi Gras beads to trade for new dresses, fabrics, ingredients and recipes</li>
<li>Explore quest hubs with drop-in/drop-out Multiplayer</li>
<li>Discover five beautiful New Orleans hub locations including the French Quarter and the Bayou</li>
<li>Have fun with eight playable characters and multiple NPCs</li>
</ul>
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		<title>The Outfit</title>
		<link>http://www.adriancrook.com/2006/03/01/the-outfit/</link>
		<comments>http://www.adriancrook.com/2006/03/01/the-outfit/#comments</comments>
		<pubDate>Wed, 01 Mar 2006 23:39:12 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://adriancrook.com/?p=3</guid>
		<description><![CDATA[The Outfit was THQ's first Xbox 360 game and Relic's first console game. I was the lead internal Producer, from concept to completion, managing a team of nearly 100 development staff. The Outfit is a third person, squad-based action game with the strategic depth of a ground-based RTS.]]></description>
			<content:encoded><![CDATA[<p>The Outfit was THQ&#8217;s first Xbox 360 game and Relic&#8217;s first console game. I was the lead internal Producer, from concept to completion, managing a team of nearly 100 development staff. The Outfit is a third person, squad-based action game with the strategic depth of a ground-based RTS.</p>
<p>The game features 12 single player levels and 12 multiplayer levels, along with split screen, co-op, death match, strategic victory and destruction mode. Use Destruction on Demand to call in tanks, squads, machine guns and more on the fly.</p>
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		<title>Urban Vermin</title>
		<link>http://www.adriancrook.com/2004/05/01/urban-vermin/</link>
		<comments>http://www.adriancrook.com/2004/05/01/urban-vermin/#comments</comments>
		<pubDate>Sat, 01 May 2004 08:34:56 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.adriancrook.com/?p=80</guid>
		<description><![CDATA[At Decode Entertainment, I co-conceived Urban Vermin as a TV and game property. Originally designed to launch as a Nintendo DS game and kids TV series simultaneously, the 26-episode CG series launched in the prime-time animated comedy lineup of YTV and around the world in Fall 2007.]]></description>
			<content:encoded><![CDATA[<p>At <a href="http://www.decode.tv">Decode Entertainment</a>, a kids and family television production company, I co-conceived Urban Vermin as a TV and game property. Originally designed to launch as a Nintendo DS game and kids TV series simultaneously, the 26-episode CG series launched in the prime-time animated comedy lineup of YTV (Canadian broadcaster) and around the world in Fall 2007.</p>
<p>Urban Vermin revolves around raccoon siblings who try to outdo one another in their quest to mine garbage gold. Described as a classic battle of good versus evil, Urban Vermin follows the misadventures of Abe and Ken, brothers who each lead a rag-tag band of critters in a turf war to end all turf wars. At stake is a smorgasbord of trash-can takeout.</p>
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		<title>Ministry of Sound Interactive</title>
		<link>http://www.adriancrook.com/2001/09/01/ministry-of-sound-interactive/</link>
		<comments>http://www.adriancrook.com/2001/09/01/ministry-of-sound-interactive/#comments</comments>
		<pubDate>Sat, 01 Sep 2001 10:23:18 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[Portfolio]]></category>

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		<description><![CDATA[I conceived and produced this PlayStation 2 music product while at my own studio, Moderngroove Entertainment. After securing the Ministry of Sound license and content, I recruited a team of 10 artists and programmers who built the product over a year. I signed Ubi Soft to publish the product.]]></description>
			<content:encoded><![CDATA[<p>I conceived and produced this PlayStation 2 music product while at my own studio, Moderngroove Entertainment. After securing the Ministry of Sound license and content, I recruited a team of 10 artists and programmers who built the product over a year. I signed Ubi Soft to publish the product.</p>
<p>Ministry of Sound provided five hours of new music and the use of their name, which helped this product find its market. The finished product realized our vision of building a one-of-a-kind party product and created a whole new interactive genre.</p>
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		<title>Sled Storm</title>
		<link>http://www.adriancrook.com/1999/09/01/sled-storm/</link>
		<comments>http://www.adriancrook.com/1999/09/01/sled-storm/#comments</comments>
		<pubDate>Wed, 01 Sep 1999 11:14:48 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://adriancrook.com/?p=28</guid>
		<description><![CDATA[I drafted the original concept for Sled Storm, created a multiplayer demo with a couple friends and successfully pitched EA executives to produce the game. Over the next year, I produced and co-designed the product. Sled Storm for the PlayStation shipped in the Fall of 1999 and sold 1 million units. ]]></description>
			<content:encoded><![CDATA[<p>I drafted the original concept for Sled Storm, created a multiplayer demo with a couple friends and successfully pitched EA executives to produce the game. Over the next year, I produced and co-designed the product. Sled Storm for the PlayStation shipped in the Fall of 1999 and sold 1 million units.</p>
<p>Sled Storm was a straight-ahead snowmobile racing game &#8211; the first of its kind at the time, spurring numerous copy-cat offerings. It featured easy-to-grasp controls, fast-paced gameplay and four-way multiplayer via the PlayStation&#8217;s multi-tap controller (a rarity at the time).</p>
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		<title>ReBoot</title>
		<link>http://www.adriancrook.com/1998/03/23/reboot/</link>
		<comments>http://www.adriancrook.com/1998/03/23/reboot/#comments</comments>
		<pubDate>Mon, 23 Mar 1998 07:48:45 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.adriancrook.com/?p=91</guid>
		<description><![CDATA[ReBoot, my first title as a producer after I started at EA Canada in 1995, was a third-person action-adventure game based on the computer-animated TV series of the same name. I wrote the design doc, scripted the voice overs, co-wrote the linear video script, level edited and scripted AI.]]></description>
			<content:encoded><![CDATA[<p>ReBoot, my first title as a producer after I started at EA Canada in 1995, was a third-person action-adventure game based on the computer-animated TV series of the same name. I wrote the design doc, scripted the voice overs, co-wrote the linear video script, level edited and scripted AI.</p>
<p>This was the first product for many of us and in the end it showed. While the game was a great learning it experience, it debuted in 1998 to deservedly low reviews. We would redeem ourselves just a year later when we shipped Sled Storm, a game that reviewed in the 80s and 90s and sold over 1 million units.</p>
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