Resume – Text
Adrian Crook
Summary
- Named 2006 Producer of the Year by the Canadian New Media Awards
- Awarded 2006 Game of the Year, Canadian Awards for the Electronic and Animated Arts
- 14 years of Producer experience, including 5 years at industry leader Electronic Arts
- Credited on 13 titles across 7 platforms, from Genesis and SNES to PC, PS1, PS2, Xbox 360 & Wii
- Led 4 original titles from concept to completion with one product selling more than 1M units
- Certified ScrumMaster with proven ability to efficiently manage large teams (~100 developers)
- Secured content and development licenses, a publishing deal and a NASDAQ listing
- Spoken at conferences such as GDC 2008, SXSW 2008, Casual Connect 2009 and ICE 08
Professional History
Independent
Producer, Designer & Industry Consultant
Vancouver, BC
2008 – Present
- Design and production of core, social, casual, mobile and free-to-play products
- Author of the business blog FreeToPlay.biz, regularly featured on Kotaku, Gamasutra, GigaOM, etc
- Teach Team Management course in the Game Design program at Vancouver Film School
Relic Entertainment / THQ Canada
Producer
Vancouver, BC
2004 – 2008
- Shipped The Outfit, Relic’s first console title and THQ’s first and only Xbox 360 launch window title
- Founded Relic Labs, a concept incubation group exploring emerging gameplay and business models
Decode Interactive
Senior Interactive Project Manager
Toronto, ON
2003 – 2004
- Co-conceived Urban Vermin, an original IP videogame and TV series airing on YTV
- Led internal and external teams to develop Blobheads PS2, game based on Cartoon Network TV show
- Led design, development of Be The Creature PC, game based on National Geographic TV show
- Conceptualized Franny’s Feet and Bromwell High websites, winning Bell Fund support for Franny’s Feet
MacLaren McCann Interactive
Producer, New Business
Toronto, ON
2002 – 2003
- Lead Producer on Microsoft and Rogers/AT &T online advertising accounts
- Won 2003 Advertising & Design Club of Canada award for Best Animated Single
- Drafted and administered budgets ranging from $15K to $500K on up to 16 concurrent projects
Moderngroove Entertainment, Inc.
Executive Producer & Co-Founder
Vancouver, BC
1999 – 2001
- Conceived, designed and produced Moderngroove: Ministry of Sound, an original PS2 title
- Negotiated and secured a major worldwide license (Ministry of Sound) for product
- Designed and launched moderngroove.com, a commercial streaming music website
Electronic Arts Canada
Producer
Burnaby, BC
1995 – 1999
- Created, pitched and Produced Sled Storm PSX, a 1M unit seller (1998 – 1999)
- Led the design of ReBoot PSX, based on successful TV series (1996 – 1998)
- QA Lead on NBA Live ’96 SNES & Genesis (1995)