Resume

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Adrian Crook adriancrook@gmail.com Summary ? ? ? ? ? ? ? ? Named 2006 Producer of the Year by the Canadian New Media Awards Awarded 2006 Game of the Year, Canadian Awards for the Electronic and Animated Arts 13 years of Producer experience, including 5 years at industry leader Electronic Arts Credited on 12 titles across 7 platforms, from Genesis and SNES to PC, PS1, PS2 & Xbox 360 Led 4 original titles from concept to completion with one product selling more than 1M units Certified ScrumMaster with proven ability to efficiently manage large teams (~100 developers) Secured content and development licenses, a publishing deal and a NASDAQ listing Spoken at conferences such as GDC 2008, SXSW 2008 and ICE 08 Professional History Independent Producer, Designer & Industry Consultant • • • Vancouver, BC 2008 – Present Design and production of casual, online, flash, social network and free-to-play products Author of the business blog FreeToPlay.biz, regularly featured on Kotaku, Gamasutra, GigaOM, etc Teach Team Management course in the Game Design program at Vancouver Film School Vancouver, BC 2004 – 2008 Relic Entertainment / TH Q Canada Producer • • Shipped The Outfit, Relic’s first console title and THQ’s first and only Xbox 360 launch window title Founded Relic Labs, a concept incubation group exploring emerging gameplay and business models Toronto, ON 2003 – 2004 Decode Interactive Senior Interactive Project Manager • • • • Co-conceived Urban Vermin, an original IP videogame and TV series airing on YTV Led internal and external teams to develop Blobheads PS2, game based on Cartoon Network TV show Led design, development of Be The Creature PC, game based on National Geographic TV show Conceptualized Franny’s Feet and Bromwell High websites, winning Bell Fund support for Franny’s Feet Toronto, ON 2002 – 2003 MacLaren McCann Interactive Producer, New Business • • • Lead Producer on Microsoft and Rogers/AT &T online advertising accounts Won 2003 Advertising & Design Club of Canada award for Best Animated Single Drafted and administered budgets ranging from $15K to $500K on up to 16 concurrent projects Moderngroove Entertainment, Inc. Executive Producer & Co-Founder • • • Conceived, designed and produced Moderngroove: Ministry of Sound, an original PS2 title Negotiated and secured a major worldwide license (Ministry of Sound) for product Designed and launched moderngroove.com, a commercial streaming music website Vancouver, BC 1999 – 2001 Electronic Arts Canada Producer • • • Created, pitched and Produced Sled Storm PSX, a 1M unit seller (1998 – 1999) Led the design of ReBoot PSX, based on successful TV series (1996 – 1998) QA Lead on NBA Live ’96 SNES & Genesis (1995) Burnaby, BC 1995 – 1999 Page 1 of 1